Sunday 28 December 2008

Identities: My 3D Avatar Diary (Twinity) - Day 1

After my recent "success" with Runescape, I thought I doomed to be honest. But thankfully, one of my friends recommended a couple of other online games to look at, and one of them turned out to be my saviour! The first game was called VSide, and it mostly centered around forming and joining parties, socialising, partying etc. I didn;t really get much of a grasp on it, but I thought I'd try it anyways. The character creation system at the beginning is pretty simplistic like Runescape's, because you only get a few hairstyles, tops and such to wear from the off.

Upon downloading the game and getting ready to play, I loaded it up only to be faced with a scary looking menu with several options all the place in different categories. There were venues I could visit, existing parties that could join which were set up by other members and so on. But whenever I tried to visit a venue or a party, I kept getting the same weird error message which just frustrated me as I didn't know what to do at all. Seeing as the game was centered around partying, I figured it wasn't for me anyways, and I decided to leave it and look at Twinity instead.

At first glance of Twinity, I was already impressed especially with the level of character detail, as it seems to be on the same level as Second Life by the looks of it. I had a look around the homepage for the game and I was generally impressed with it, especially seeing as it seemed a lot like Second Life, but I COULD RUN IT. Thus I immediately signed up for this one and got decided to start playing straight away upon installing it.





This screenshot is what I saw when I first loaded up the game anyways. I chose to go to the Welcome Area and I immediately spotted people buzzing around talking to each other, even though it is a bit empty. As you can see though, the character customisation options are definitely more advanced and specific than the other games I mentioned, which pleased me a lot, as I can now create a much more detailed avatar of my inner personality woot :P. There are a couple of options that have intriguied me a fair bit, there's an option to create yoru avatar's face using a photo, which I will test in a minute and report on it. Also in the bottom middle of the screen, there isa silver toolbar with an "animations" option in it. Upon reading the user guide, I found that you can make your character perform a series of preset animations such as dancing and cheering, which is something I usually like in a game with 3D avatars in :P.



In this second screenshot above, I've managed to create the look of my ideal persona. Unfortunately, the range of hairstyles in this game is also fairly limited but it's the best I have seen so far despite that. I really wanted to have a spikey hairstyle for my avatar, but it wasn't available so I chose my next favourite style, the dreadlocks. As I mentioned in the Runescape blog, blue hair is a must for me, hence the blueness of my dreads. I really wanted a fire coloured theme for my character's clothes, and this shirt was the closest I found to it, but I am really fond of the design and colours of it. I thought I'd add fingerless gloves for the fun of it, as I've always imagined my ideal persona to be wearing them, and I added headphones in too, to reflect my deep passion for music and the importance of it in my daily life. The shoes were a brilliant find though, I found some black boots with flames on the side of them, which just screamed out to me to get them. I also put in a random sword because I'm a big fan of sword games, so that's a good way of summarising me I suppose. I am really happy with the appearance of my character despite the lack of a spikey hairstyle, because I feel that my personality truly has been projected onto this chaarcter via his image.

I didn't bother with the feature that lets you put a photo of yourself as your avatar's face because I didn't have a photo that met their requirements, and also I realised more importantly, that this character is supposed to be a self expression of who we are on the inside, so there's no point basing the character's appearance around mine, as I didn't choose how I would look on the outside when I was born, but I chose who I was on the inside when I grew up instead, and that is what is important after all for this module (I have to say though, I think I was starting to sound a little poetic just there!).

Identities: My 3D Avatar Diary - Day 1

Day 1:
I found myself unable to run Second Life from my home computer due to an incomptaible graphics card, hence I was faced with quite a dilemma. I didn't want to use World of Warcraft as it meant paying a montly fee which is something I can't afford now as I'm low on money. Thinking of my past experiences with online gaming (which isn't much to be honest), I was faced with having to return to a game I abandoned a long time ago...Runescape.
Going back to it now, it's just as "fun" to play with as it was back then. The biggest problem with Runescape I've felt is the fact if you are "inactive" for a fairly short amount of time, it automatically logs you out, which it's already done to me a few times, as I try to write this blog alongside playing it. The character creation options are very basic too, you can only customise the hairstyles, facial hair, torso, wrists (which has next to no efffect), legs and feet. Sure you do get to customise al the important factors, but the range of options themselves such as available hairstyles is a bit too limited for my liking, and the colours you can pick do need some more shades, as most of the current ones are too bright.




In this screenshot above, I have made my character now, and he's been plonked onto the start of Tutorial Island. Unfortunately with this game being so basic (Im not sure how advanced the Members version is), my character ends up with lacking a lot of detail as you can. I cannot zoom in on him as well, so I had to provide ascreenshot like this I'm afraid, but I have circled who my character is.

This character is a rough example of how I would love to look if I had the choice. I love the mixture of orange, red and yellow to create a firey look, and as you can see, I do love blue hair as well. Due to a very limited range of available clothes, this is nowhere near as detailed as how I imagine my ideal self to be, but I suppose it will do for now.

I will try to create a separate diary for another online game like Second Life or something similar, which has a much more detailed avatar creation system, but as for now I will document a basic diary using Runescape until I find a suitable game.








Friday 5 December 2008

Narratives: Interactive Narrative Project

The third project for our Narratives module is the study and production of a Flash based Interactive Narrative sequence. Using at least 10 still images and Macromedia Flash CS3, we have to build an interactive story sequence which is affected by the choices the user makes throughout it. Basically, at certain parts of the story, we have to make the user decide what to do in the situation and thus see the consequences, whether it could be progressing the story onwards or coming to an abrupt halt.

User interaction is the core of this project along with the story itself, and we have to try and include as much interactivity in the project as much as possible. This can include clickable buttons or parts of the image, moving around with the mouse and also clicking on a given option when asked what to do next.

To be truly honest, I was stuck for inspiration on this project, not as much as for the One Shot Film but still to a reasonable degree. But then it hit me...I've got quite a lot of games that are pretty much interactive narratives but with a few extra features and such. There's one particular series of games that I own which is what I'm going to base my work around. As I think I mentioned in the past, I produce video based parodies of a Nintendo DS series called Phoenix Wright as a hobby. It's an existing internet trend, but I decided to contribute my own tribute to it which has become pretty successful and well-loved on Youtube since I started making them back in June this year.

The video parodies I make are called Phoenix Wrongs, and the original inventor of them produced them through Macromedia Flash, where as I produced my versions of them through a video editor called Sony Vegas. I have wanted to learn how to make a Phoenix Wrong through Flash though for curiosity's sake as well as it does produce more polished results than a video editor can for this. Hence I decided to combine my Narratives project with my hobby and thus the final idea for my Interactive Narrative was born.

My final idea is going to be an Interactive Narrative based around the Phoenix Wright series, which will involve travelling through various areas one at a time. In each area will be three characters from the series who all have been accused of murder and it's up to to the user to pick who is the guilty party out of the three people. The right choice will move the user forwards, but the wrong choice will either move the user back to the start or preferably just make the choice again. I had 2 of my friends look over the structure map and the basic idea of my project, and they suggested having some sort of a description appearing when you hover over a character. I also told them about a couple of ideas I had in mind, where one of them would be the character changing their pose or expression when you hover over themm which would be easy to do with sprites from the game itself. The other idea is when you hover over a character, a spotlight style effect will appear on the respective character, with the rest of the screen going dark, to help make it more obvious that the characters themselves are interactive.

I really like this final idea that I came up with, and I'm confident that I'll be able to produce it to a pretty reasonable standard at least. It's based on a game which I'm very passionate about and do love interactive narrative work especially in the games that I have. With the previous two projects, as extremely enjoyable as they were to make (especially Pixilation!), I didn't feel they did turn out to be the standard the course expects from us to be honest, especially upon seeing the interactive narrative work by the students who were in the first year last year. That's also part of the reason why I chose to do the Phoenix Wright idea, as it's something that I've been working with for a long time and I'm pretty confident with, hence it should help to improve the actual standard of my work. When it comes to humour, I have to say I am really good at it as shown by my fan's reactions and comments to my videos on Youtube, but prensentation and polish have always been my mortal weaknesses. My videos may excel in the humorous department, but they always lacked the finesse of other videos such as other Phoenix Wrongs made by other fans of the series. I definitely can't pass this course with humour alone, hence why I am determined to bring up my presentation and production skills up to as high as level as possible to help ensure that I do well in this course as well as in the future with anything else.