- Eric Prydz - Pjanoo
- Mika - Happy Ending
- Koyashu Takehito - Hyakuman Kai no Juuchi
- Britney Spears - Stronger
- Crush 40 - What I'm Made Of (Metal Overload)
- Derek and The Dominoes - Layla
- Hazel Fernandes - Number One
- Leah - Calling
- Ikimono Gakari - Blue Bird
- Yasuharu Takahashi - Reverse Situation/Hero (Naruto Shippudden)
- Lostprophets - 4Am Forever/ Can't Catch Tomorrow
- Michael Jackson - Smooth Criminal/Earth Song
- Muse - Knights of Cydonia
- Nickelback - Savin' Me/ If Everyone Cared
- Chad Kroeger - Hero
- Santana ft Rob Thompson - Smooth
- Santana ft Chad Kroeger - Into the Night
- Nightwish - Last Of The Wilds/Moondance
- Within Temptation - Memories
- Linkin Park - Breaking the Habit
- Iron Maiden - No More Lies/ Blood Brothers (Orchestral Remix)
- The Offspring - Dammit I Changed Again/ Gotta Get Away/ Cant Repeat/ The Kids Arent Alright
- Phoenix Wright/Cadenza - Pursuit - Cornered Remix
- Pink - Who Knew
- Spice Girls - Viva Forever (Dont judge me, this is one of the songs I grew up with!)
- Texas - Summer Son/Black Eyed Boy
- The Rasmus - Guilty / No Fear
- Ana Johnsson - We Are
- Vic Mignogna - Brothers (Full Metal Alchemist)
- Akeboshi - Wind (Naruto)
Tuesday, 20 January 2009
My Favourite Music - An Insight Into My Musical Taste
Sunday, 18 January 2009
An Exceptionally Good Disaster...




Sunday, 11 January 2009
Identities: My 3D Avatar Diary (Twinity) - Day 5
After the other player's sudden disappearance, I decided to explore the area and see what there was for me to discover. After lots of random running around, I found a pretty neat feature which grabbed my attention as soon as it appeared.
After seeing this area, I decided to call it a day for now anyway. On the next visit though, I'm gonna have a more in depth look around the Tutorial Area as I still haven't explored there properly and also I will visit the Real Estate office to find out about getting my own property. So yeah, in a dodgy and extremely pun of Toy Story...To Twinity and Beyond!
Sorry, that was bad.
Friday, 9 January 2009
Identities: My 3D Avatar Diary (Twinity) - Day 4
As you can see in the screenshot above, I'm in the midst of my conversation with Lars but this was later on after my computer crashed. Before I logged back on and took this screenshot, I was shown the route to the christmas tree, which really embrassingly was accesible via using the sign BEHIND me to teleport there...yep -_-' Somehow, I managed to miss that... But anyways, the christmas tree was an amazing sight to see, it literally was gigantic as depicted in the advertisements for it, and Lars told me the tree itself stands at around 50 feet tall! The sight of the tree was definitely worth the effort and journey to reach, that was my highlight of today's adventure. Lars gave me a quick description of the area, including the German market stalls (just like the ones in Market Square in Nottingham at the moment!^^) and the British Embassy. Unfortunately though, whilst Lars was giving me a talk about the area, my game suddenly crashed without warning on me and I was forced to restart my computer, thus losing all the screenshots that I had built up in my image editor , which was extremely frustrating.
I really appreciate the time and effort Lars went into to help me out today though as well as his patience with dealing with me as well, and I would just like to say a big thanks to him and I would recommend seeking him out if you have any troubles in the game yourselves.
After logging back in and talking to Lars again, I went off back to Brandenburg Tor to see if I could retake my screenshots of the area including the tree, but unfortunately I think something went wrong then. When I arrived there, the tree was now a silhouette instead which was an odd sight, I'm not sure if it was due to the sun setting at the time or the rendering of the tree messing up. Hence due to that, I'm going back to area on my next visit which will be very soon and make sure I do get some screenshots of the tree as I would love to show it off ...I mean let everyone see how awesome the tree is. I took a quick screenshot of the stalls though, which can be viewed below:
My Interactive Narrative Project: Objection!
http://krazykakashi234.deviantart.com/art/Objection-106115621
This is version is nowhere near as complete as the version I had throughout my head whilst I was working on it, hence I'm planning on creating a more complex, detailed and interactive version of this project as part of my porfolio for the Identities module. Please don't judge this too harshly, as I did try my best to get as much as I could done with it and if I only had more time, I could have created something better but Im still proud of what I managed to achieve regardless.
Tuesday, 6 January 2009
Identities: My 3D Avatar Diary (Twinity) - Day 3
After the friend request was sorted, I decided to have a quick look around Berlin City Centre. This is where I discovered something pretty useful, all thanks to a fair bit of curiosity.
If you look in the screenshot above, my character is standing in front of some of the previous mentioned billboards. As well as being able to embed websites into them, I learned that billboards have another more useful and efficient feature. There are certain billboards in the City Centre (as well as other main areas I imagine), where pictures of the various landmarks and tourist hotspots that you can visit are embedded in them. They are not there just for show though, if you click one of these billboards, it will teleport you to the area represented in their respective image. I found this out after clicking on the billboard with the Musuem on and suddenly being whisked away to the Musuem area. This was definitely a great discovery as it makes it easier than going into the main menu and finding the area you wanting to teleport to there, and I think the less significant areas that you cannot teleport to usually also appear on the billboards.
I'm afraid I really didn't cover much in today's post, but I will spend more time with the game in each session and thus have more to talk about in the diary. The original plan was to continue looking for the christmas tree at Brandenburg Gate, but I didn't have the time or motivation to do it unfortunately. Actually, if you look at the left billboard in the screenshot, there is the advert for the christmas tree that I saw, but you cannot use it to teleport due to some technical problems. One thing I would like to mention before I finish for today though is that when I logged in, I noticed a couple of people having a conversation but it happened to be in German which was an odd but definitely intriguing experience. I was so used to seeing everything and talking in English, that I forgot that there would be players native to Germany and similar countries playing this as well and also talking in German to each other, especially seeing as the game was built in and based on Germany itself. If only I had studied German from past Key Stage 3 level, I might have stood a chance of communication with some German players, but alas I am reaping the consequences of not taking German all those years ago. Now if only I could find a game based in Japan (preferably with romanized subtitles or no kanji if thats even possible), things would certainly become very incredible and fun for me =].
Thursday, 1 January 2009
Identities: My 3D Avatar Diary (Twinity) - Day 2
On a brighter note, whilst I was chatted to Simone, I discovered the game was completely German based, hence explaining why there is a digital recreation of Berlin in the game. She also told me about websites being embedded into billboards which can be seen in the screenshot below. I found this quite impressive especially seeing as you can embed any website you want in your own apartment as well by the use of blank photo frames in the game. Although to be honest, with the freedom to embed "any" website you want, this feature could easily be abused by the naughtier variety of players out there :P.
Whilst I was waiting for the game to load the Welcome Area earlier, I noticed an advert on the loading screen, which mentioned the display of a gigantic christmas tree at Brandenburg Gate in Berlin City. This immediately grabbed my attention and I decided to set off on a hunt to find where the tree is, which I ultimately regretted. You know when they say the game is digital recreation of Berlin city...they aren't exaggerating! I teleported to the centre of Berlin city, and assumed I'd be able to find this tree in no time. Within minutes of arriving there, I was just as lost as the next guy. Due to the camera still being a nuisance and the limited movement controls, I wasn't up for running around especially considering how huge the city actually was!
I immediately went back to the Welcome Area and asked Simone for the best route there in roder to make my life a hell of a lot easier.
After speaking with Simone, I learned I could teleport to where the tree was located directly, which pleased me a lot but it wouldn't last long... Ironically, I wasn't sure why but you could not teleport there for the time being due to some technical problems, which really annoyed me. I dont mean to rant, but why go to all the effort of creating a magnificient, eye teasingly good chritmas tree for curious people to hunt and discover if you cannot even teleport to the location for the duration of the time the tree is up? It was only up until the 5th so I a few days left to go find it, buy my search eventually become very uneventful and disappointing.
Simone told me I could reach the Brandenburg Gate area by walking from the Musuem area, so I thought I'd give it shot and see what happened. I teleported to the Musuem area, only to get a kick of deja vu. As this is is a digital recreation of a city, the Musuem area alone was fairly huge which intimidated me a lot, and it did not help I forgot to ask Simone what direction I should walk in when at the Musuem, which was a very "clever" move. Seeing as I have no knowledge of the geography of Berlin at all, and that my patience and enthusiasm were fading, I decided to give up on finding the tree, as I could end up going in circles or going a considerable distance in the wrong direction even.
My impressions of the game actually have become fairly negative now due to my experiences today, but I'm nowhere near creating a final impression of it. There is still a fair amount of things to do in the game, and seeing as I'm new to this game as well as a complete greenhorn to online games, I've decided to ride this wave along and see where it takes me. Who knows after all, I may actually end up enjoying my experience after all in the future...I am interested in the fact that you can buy your own apartment and customise it to how you see fit, so that is something I will definitely look at in the the future.
Sunday, 28 December 2008
Identities: My 3D Avatar Diary (Twinity) - Day 1
This screenshot is what I saw when I first loaded up the game anyways. I chose to go to the Welcome Area and I immediately spotted people buzzing around talking to each other, even though it is a bit empty. As you can see though, the character customisation options are definitely more advanced and specific than the other games I mentioned, which pleased me a lot, as I can now create a much more detailed avatar of my inner personality woot :P. There are a couple of options that have intriguied me a fair bit, there's an option to create yoru avatar's face using a photo, which I will test in a minute and report on it. Also in the bottom middle of the screen, there isa silver toolbar with an "animations" option in it. Upon reading the user guide, I found that you can make your character perform a series of preset animations such as dancing and cheering, which is something I usually like in a game with 3D avatars in :P.
In this second screenshot above, I've managed to create the look of my ideal persona. Unfortunately, the range of hairstyles in this game is also fairly limited but it's the best I have seen so far despite that. I really wanted to have a spikey hairstyle for my avatar, but it wasn't available so I chose my next favourite style, the dreadlocks. As I mentioned in the Runescape blog, blue hair is a must for me, hence the blueness of my dreads. I really wanted a fire coloured theme for my character's clothes, and this shirt was the closest I found to it, but I am really fond of the design and colours of it. I thought I'd add fingerless gloves for the fun of it, as I've always imagined my ideal persona to be wearing them, and I added headphones in too, to reflect my deep passion for music and the importance of it in my daily life. The shoes were a brilliant find though, I found some black boots with flames on the side of them, which just screamed out to me to get them. I also put in a random sword because I'm a big fan of sword games, so that's a good way of summarising me I suppose. I am really happy with the appearance of my character despite the lack of a spikey hairstyle, because I feel that my personality truly has been projected onto this chaarcter via his image.
I didn't bother with the feature that lets you put a photo of yourself as your avatar's face because I didn't have a photo that met their requirements, and also I realised more importantly, that this character is supposed to be a self expression of who we are on the inside, so there's no point basing the character's appearance around mine, as I didn't choose how I would look on the outside when I was born, but I chose who I was on the inside when I grew up instead, and that is what is important after all for this module (I have to say though, I think I was starting to sound a little poetic just there!).
Identities: My 3D Avatar Diary - Day 1
In this screenshot above, I have made my character now, and he's been plonked onto the start of Tutorial Island. Unfortunately with this game being so basic (Im not sure how advanced the Members version is), my character ends up with lacking a lot of detail as you can. I cannot zoom in on him as well, so I had to provide ascreenshot like this I'm afraid, but I have circled who my character is.
This character is a rough example of how I would love to look if I had the choice. I love the mixture of orange, red and yellow to create a firey look, and as you can see, I do love blue hair as well. Due to a very limited range of available clothes, this is nowhere near as detailed as how I imagine my ideal self to be, but I suppose it will do for now.
I will try to create a separate diary for another online game like Second Life or something similar, which has a much more detailed avatar creation system, but as for now I will document a basic diary using Runescape until I find a suitable game.
Friday, 5 December 2008
Narratives: Interactive Narrative Project
User interaction is the core of this project along with the story itself, and we have to try and include as much interactivity in the project as much as possible. This can include clickable buttons or parts of the image, moving around with the mouse and also clicking on a given option when asked what to do next.
To be truly honest, I was stuck for inspiration on this project, not as much as for the One Shot Film but still to a reasonable degree. But then it hit me...I've got quite a lot of games that are pretty much interactive narratives but with a few extra features and such. There's one particular series of games that I own which is what I'm going to base my work around. As I think I mentioned in the past, I produce video based parodies of a Nintendo DS series called Phoenix Wright as a hobby. It's an existing internet trend, but I decided to contribute my own tribute to it which has become pretty successful and well-loved on Youtube since I started making them back in June this year.
The video parodies I make are called Phoenix Wrongs, and the original inventor of them produced them through Macromedia Flash, where as I produced my versions of them through a video editor called Sony Vegas. I have wanted to learn how to make a Phoenix Wrong through Flash though for curiosity's sake as well as it does produce more polished results than a video editor can for this. Hence I decided to combine my Narratives project with my hobby and thus the final idea for my Interactive Narrative was born.
My final idea is going to be an Interactive Narrative based around the Phoenix Wright series, which will involve travelling through various areas one at a time. In each area will be three characters from the series who all have been accused of murder and it's up to to the user to pick who is the guilty party out of the three people. The right choice will move the user forwards, but the wrong choice will either move the user back to the start or preferably just make the choice again. I had 2 of my friends look over the structure map and the basic idea of my project, and they suggested having some sort of a description appearing when you hover over a character. I also told them about a couple of ideas I had in mind, where one of them would be the character changing their pose or expression when you hover over themm which would be easy to do with sprites from the game itself. The other idea is when you hover over a character, a spotlight style effect will appear on the respective character, with the rest of the screen going dark, to help make it more obvious that the characters themselves are interactive.
I really like this final idea that I came up with, and I'm confident that I'll be able to produce it to a pretty reasonable standard at least. It's based on a game which I'm very passionate about and do love interactive narrative work especially in the games that I have. With the previous two projects, as extremely enjoyable as they were to make (especially Pixilation!), I didn't feel they did turn out to be the standard the course expects from us to be honest, especially upon seeing the interactive narrative work by the students who were in the first year last year. That's also part of the reason why I chose to do the Phoenix Wright idea, as it's something that I've been working with for a long time and I'm pretty confident with, hence it should help to improve the actual standard of my work. When it comes to humour, I have to say I am really good at it as shown by my fan's reactions and comments to my videos on Youtube, but prensentation and polish have always been my mortal weaknesses. My videos may excel in the humorous department, but they always lacked the finesse of other videos such as other Phoenix Wrongs made by other fans of the series. I definitely can't pass this course with humour alone, hence why I am determined to bring up my presentation and production skills up to as high as level as possible to help ensure that I do well in this course as well as in the future with anything else.